ROSE
Around a month ago someone suggested that I use After Effects to improve my 3ds Max scenes and that was the greatest advice I listened to in weeks. I didn’t realise After Effects would give me so many possibilities. Since that time I’ve put 3ds Max aside in favour of quicker results that AE offers. Collaboration with Alisa Bieniek from Marta Tomecka on Vimeo. One of my colleagues and a friend that attended the same Master course at LCF, Alisa Bieniek, wanted to work on a short movie together.We rented a photographic studio, contacted a photographer and ended up with many high quality pictures that we could use alongside Alisa’s previously taken pictures of roses to create a movie in AE. I am quite pleased with the result as I think it conveys the feminine, artistic look of the collection.
There are plans to continue the work on this project as Alisa has entered her collection in the ‘Zlota Nitka’ contest that takes place in our hometown, Lodz, Poland. We would like to take more pictures and also record a video sequence showing a model in movement that could be later composited with a 3d environment created in 3ds Max. White rose from Marta Tomecka on Vimeo.
CLOTH SIMULATION IN 3DS MAX
This is a work in progress, part of a project for my MA at the London College of Fashion. It is a collaboration with other designers from the Digital Fashion MA course.
Everything I have done in 3ds Max so far is an attempt at refining a cloth simulation that would display the qualities of a particular fabric in an aesthetically pleasing way, allowing future designers to show their clothes using 3d. The image from the above scene in 3ds Max uses some fairly sophisticated lighting and shaders to get a hyper realistic look to the figure and environment. The scene is lit with photometric area lights and rendered with global illumination and final gather in Mental Ray to create soft shadow effects and bounce the light off the figure and walls. The skin material on the imported Poser figure has been changed to a sub-surface scattering shader to create the soft, slightly translucent effect of real tissue. Chau's pattern was imported as an Illustrator file, then positioned, stitched and draped on the poser figure using the garment maker modifier.
Cloth draping from Marta Tomecka.
WORK ON NATALIE'S SCENE
I worked with a fellow student, Natalie Brown to make this short video based on her accessories collection that reflected the sinister, mysterious mood. Her neck piece was created from particles that start as leaves floating in the wind, then forming themselves into shape around the model’s neck. The dress worn by the Poser girl featured in the scene was scanned into OptiTex in the form of pattern pieces and then exported as an Illustrator file. It was stitched together in 3ds Max using the Cloth and Garment Maker modifiers. The texture applied to the dress is a scan of a leather used on it's real life counterpart designed by Natalie.
Collaboration with accessories designer, Natalie Brown. from Marta Tomecka.
FLUID SIMULATION
I thought the best way of showing Nikolina’s work would be to evoke the freshness and vivaciousness of water. Making a girl-shaped water simulation seemed a nice way of conveying those qualities.
Fluid simulation from Marta Tomecka.
ANIMATED DANCER
This work is an experiment of how the cloth would behave if subjected to forces and movement of a part of cloth simulation group at the same time. Although the dress used is a simplified version of the real garment designed by Kim Kelley it successfully shows how a garment’s properties and feel could be presented in 3d form.
Cloth simulation on animated figure from Marta Tomecka.
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